THE PLAYBOOK · YUNQITEA
Learn the rules of Lights Out
Choose a round of Lights Out and settle into its rules. Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Keep the game area visible while you use its controls. Check the rule that explains your first action. Check the relevant rule before repeating a move.
Practice beyond the first move
Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow. Keep the objective visible.
Your objective
Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Keep that objective in view throughout the round. Follow this game’s rules rather than another version’s.
Step by step
- Select a light or an unlit tile.
- The selected tile and its orthogonal neighbours switch state.
- Plan flips so that previously cleared rows stay cleared.
- Use Undo to try another approach.
Input guidance
Use the on-screen controls with a mouse or touch. On a smaller screen, keep the active part of the board within view. Make sure you are interacting with the game rather than the surrounding page.
Learn from a sample situation
Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected. Use the example as a guide rather than a substitute for reading your board. Keep the game’s format in mind.
A mistake to avoid
An unlit tile can still be tapped; it may be necessary to solve the board. Take a moment to reassess the position before continuing. Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart.
Answers about the rules and controls
While learning, what is the goal of Lights Out?
Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable.
For this browser game, how do I control Lights Out?
Keep this in mind: Use the on-screen controls with a mouse or touch.
For my first round, what example helps explain Lights Out?
The key detail is this: Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected.
While learning, what should I watch out for in Lights Out?
For clarity: An unlit tile can still be tapped; it may be necessary to solve the board.
What format does Lights Out offer?
For clarity: Play using the solo mode shown on this page. Read the controls before starting a new round.
When I return, which play mode does Lights Out use?
Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.